02_Where_how_used from Kris Kirov on Vimeo.
Wednesday, November 24, 2010
Friday, July 2, 2010
Normal Map Issue
It describes inproper normal map generation , why it occurs , and how to fix it.
I really hope you find it useful -> watch in Vimeo for HD resolution.
Don't forget to post feedback , comments , even suggestions on videos you'd like to see!
Normal Map Issue from Kris Kirov on Vimeo.
Tuesday, June 29, 2010
Fence
A fence , as good as a piece of RPG environment.A different thing this time is that all the fence pieces are separate models and they share the same diffuse and normal map.I had some unusual normal map problems this time , I had to use a fixing method.There must be a tutorial just to show how to handle such problems with normal map generation and I think of recording one soon.I used my previous mushroom and alpha grass models.
Had to disable Ambient Occlusion this time too because of some bug , but this might be because of a clash between the shader build in "Half Lambert Shading" option , since it affects only the real-time shaded models.Anyway the Lambert shading works quite the same way as the AO. So here is my fence composition


Had to disable Ambient Occlusion this time too because of some bug , but this might be because of a clash between the shader build in "Half Lambert Shading" option , since it affects only the real-time shaded models.Anyway the Lambert shading works quite the same way as the AO. So here is my fence composition


Sunday, June 27, 2010
Gravestone
A great source of inspiration happened to be a celtic gravestone.
This time i had some problems dealing with the texture that was extracted from Mudbox , it was jagged , destroyed and in term - unusable.I had to edit it in Photoshop entirely.but I think that in the end it turned to be a good model , have a look at it:


This time i had some problems dealing with the texture that was extracted from Mudbox , it was jagged , destroyed and in term - unusable.I had to edit it in Photoshop entirely.but I think that in the end it turned to be a good model , have a look at it:


Thursday, June 24, 2010
Mushrooms
Today is a great day , creative and successful ! Today's topic was a decorations set , which i imagined as a set of mushrooms and some grass around them.And so I did.
Here is the scene.I had to disable AO because some bug occured.Here are the screenshots:


Here is the scene.I had to disable AO because some bug occured.Here are the screenshots:


Subscribe to:
Posts (Atom)