Jun 29, 2010

Fence

A fence , as good as a piece of RPG environment.A different thing this time is that all the fence pieces are separate models and they share the same diffuse and normal map.I had some unusual normal map problems this time , I had to use a fixing method.There must be a tutorial just to show how to handle such problems with normal map generation and I think of recording one soon.I used my previous mushroom and alpha grass models.
Had to disable Ambient Occlusion this time too because of some bug , but this might be because of a clash between the shader build in "Half Lambert Shading" option , since it affects only the real-time shaded models.Anyway the Lambert shading works quite the same way as the AO. So here is my fence composition





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